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Question by rabbitfang · Apr 06, 2012 at 04:25 AM · javascript

#define directive in UnityScript

For whatever reason, I am unable to add the #define directive in my UnityScript code.

The script compiles without the directive, but with the directive, it gives the error BCE0044: expecting 'p', found 'd'. on the line of the directive, referencing the second character of the line. The code I have is this:

 #define KEY_NOSCRIPT

The line is located at the top of my script right after a #pragma strict. I have checked, and the order of the directives does not matter, nor does the presence of #pragma.

Is the #define directive supported in UnityScript?

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Answer by Eric5h5 · Apr 06, 2012 at 04:37 AM

It's not supported in Unityscript.

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avatar image rabbitfang · Apr 06, 2012 at 04:47 AM 0
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Well, that sucks.

avatar image Kryptos · Apr 06, 2012 at 08:06 AM 0
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Didn't know that. That's another good reason to forget JS and use C# ins$$anonymous$$d.

avatar image Bluestrike · Oct 23, 2014 at 08:07 AM 0
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Were a couple of years later, so I a, wondering if got supported in a update?

avatar image Eric5h5 · Oct 23, 2014 at 03:36 PM 0
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Nope.     

avatar image Bunny83 · Oct 23, 2014 at 03:53 PM 0
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However even when you can't use #define you can now define such constants "globally" for your whole project in the player settings dialog. It's called "Scripting Define Symbols". See the Platform Dependent Compilation page for more details.

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