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How I can implement a multiplayer chess clock C#?
I am quite new in Unity and I am developing a chess game and I want to implement the chess clock to play in multiplyar with other players. The problem is that I have tried to implement in different ways but my clock and the other player's clock get out of sync (maybe is the lag). How I can sync the clocks. Can you give me a piece of advice in order to implement the multiplayer chess clock?
A chees clock works like that: for a match each player has a time, for example 5 minutes. When is the turn of the white player his/her time goes down and when he/she moves, the black player's time begins going down. Then the same for the white player and so on. If your clock is in 0 you lose the match. ,
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