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Shader Graph Editor Super Laggy on Mac
I'm trying to use the LWRP to make some shaders. I was using Shader Graph on a Windows machine last week and it was working fine, but when I tried it on my Mac today, it was insanely laggy. We're talking like 1 maybe 2 fps. Dragging nodes around, clicking through menus, opening a dropdown, anything in Shader Graph is unbearably laggy. I understand that this is considered a preview package, but I'm just wondering if anyone else had this issue and knows how to fix it.
Here's a capture of what it's doing https://youtu.be/4TaAjICdjrI, and yes I've restarted Unity, restarted the computer, and still no luck.
I'm using Unity 2018.3.4f1 and LWRP v 4.1.0
Answer by tenineight · May 06, 2019 at 06:58 AM
I had the exact same Problem. Disabling Metal Editor Support under Player Settings -> Other Settings solved the Problem for me.
This worked for me. I never had this issue until I upgraded to 2019.1.4. It was driving me crazy!
$$anonymous$$y blackboard and previews are missing now... not sure if it is related.
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