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Google Play Dev Console not updating information
TL;DR the actual issue starts in bold
Greetings all,
I released my first ever C# app last year with both Google Play Services & Google Admob & it was probably the easiest part of the entire process.
Here I am releasing my second & holy hell getting Google Play Services to work at all is a damn nightmare, I wish it was as easy as last years implementation.
Okay, sorry for the mini vent but here is my problem: I've been through many many bugs fixing them one at a time while trying to get the lasted GPGS to work, with each one creating a new bug but this one I don't even know what to search for anymore to try & fix it.
All works as expected, user authenticates
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build();
PlayGamesPlatform.InitializeInstance(config);
// recommended for debugging:
PlayGamesPlatform.DebugLogEnabled = true;
// Activate the Google Play Games platform
PlayGamesPlatform.Activate();
if (!Social.localUser.authenticated)
{
Social.localUser.Authenticate((bool success) =>
{
if (success)
{
Debug.Log("You've successfully logged in");
}
else
{
Debug.Log("Login failed for some reason");
}
});
}
achievements work & leaderboard UI show up, but the leaderboard never submits it seems & anytime I try to check all scores it gives me an error
the suggested debug for that error is clear cashe & re-install updates for Google Play Games & Google Play Services, & I've tried that as well, however, when I update the icon per achievements/leaderboard in the Google Play Developer Console it doesn't update the in app.
& yes, I've also added more achievements & updated Window > GPG > Setup > Andriod setup, nothing.
I do not know what more I can do, I am getting no errors other than the "hmm, something went wrong in Play Games"
Any help or leads anyone? Thanks a ton to all who aid me, for I am lost haha.
Answer by jmgaines87 · Oct 19, 2016 at 05:41 AM
Hello, I'm having the exact same issue. Were you able to figure out the cause?
Yeah I fixed this, but it has since been months since I have completed this project & touched code but this is my best recap.
$$anonymous$$ake sure that all of your Android SD$$anonymous$$s & JD$$anonymous$$s are up to date, if you can confirm all of these are up to date I can assure this isn't the issue, save time & move on. [ I think the list is posted somewhere on what the Admob requires ]
$$anonymous$$ake sure Edit > Preferences > External Tools > JD$$anonymous$$ & SD$$anonymous$$ paths lead to the updated paths [ becareful between Program Files vs Program Files (x86) ]
$$anonymous$$A$$anonymous$$E SURE YOURE USING THE LATEST GOOGLE AD$$anonymous$$OB API, they update them fairly regularly if I recall correctly & become obsolete quick
I think I might had edited some files that was trying to override another file, though I can't recall if this was a part of the final solution or not, in your case I hope not because I dont remember much from this process
When in doubt, completely debug from the start. Download other tutorial files & test them bare to see if they work properly & slowly implement the code into your game, reset if needed, until you get it right
Don't be like me, report how you fix the issue here or somewhere when you do. I am rather ashamed for not updating this with my methodology of fixing it, however I am releasing another app within the next 30 or 60 days so if I run into this again I will make a YouTube tutorial for my solution.
I hope this helps somehow.
Answer by MARKOOOO · Feb 23, 2019 at 04:24 AM
For anyone facing the same problem, this is what worked for me. Steps in Bold So I had log in and achievements works fine but only the problem was with the leaderboard, I decided to publish a new app with a new package name but this time I filled all the data at google developer console & game services as a first step , then I got the resources from there and imported them to my project , after that I uploaded the apk to Google developer console and everything is fine now . thank god.