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Question by ChaoticDeath · Oct 04, 2011 at 09:50 AM · disablehide

disable a script when a object is hidden?

hello how do you disable a script on a hidden object and then enabled when its un hidden here is my hiding script.

 function Update () {
 renderer.enabled = false;
 var enemyCount : int = GameObject.FindGameObjectsWithTag("Block A").length;
 if(enemyCount <= 0)
 {
 renderer.enabled = true;
 }
 }

but when my object is hidden this code is still working(below) when i walk over the hidden object, i can tell because a particle effect pops up.:

 var objectToMake : Transform;
 var spawnPos : Transfrom;
 var stars : ParticleEmitter;
 function OntriggerEnter (col : collider)
 {
 Destroy(gameObject);
 Instantiate (objectToMake, spawnPos.Position, spawnPos.rotation);
 Instantiate (stars, transform.postion, transform.rotation);
 }





so basically how do i disable it when the prefab/object is hidden?

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avatar image syclamoth · Oct 04, 2011 at 09:51 AM 0
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Can you fix your formatting, please? It's kind of hard to read.

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Answer by syclamoth · Oct 04, 2011 at 09:54 AM

Disabling everything when you hide it is easy- you just have to use

 gameObject.enabled = false;

however, this disables everything about the object, so it can no longer turn itself back on again! You would have to re-enable it from outside.

Instead, you can put a qualifier inside of your OnTriggerEnter function, like this-

 if(renderer.enabled)
 {
    // do your stuffs 
 }

This way, it makes sure that the renderer is enabled (i.e, the object is visible) before executing your trigger code!

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avatar image ChaoticDeath · Oct 04, 2011 at 10:51 AM 0
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where do i put gameObject.enabled = false;?

avatar image ChaoticDeath · Oct 04, 2011 at 11:34 AM 0
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w8 dont worry it works! ty

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