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Question by kop4 · May 23, 2011 at 03:28 AM · guiimagecutscene

How would you make a simple still image cutscene?

I've looked for tutorials but they all are for animations... I want just a simple slideshow between levels, kind of like angry birds, to help the storyline. Would I need a separate scene, or a GUI thingy?? I don't even know where to start.

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Answer by Waz · May 23, 2011 at 04:07 AM

If all you're doing is showing some images, just do it in the OnGUI() function of a top-level object in your scene, by using GUI.DrawTexture(). So, something like:

 var frames : Texture[];
 var frameTime = 3.0;
 private var frame=0;
 private var nextFrameTime = 0.0;
 function OnGUI()
 {
     if (frame < frames.Length) {
         if (Time.time >= nextFrameTime) {
             frame++;
             nextFrameTime += frameTime;
         }
         GUI.DrawTexture(Rect(0,0,Screen.width,Screen.height),frames[frame]);
     }
 }

How/when you start the animation depends on the rest of your game. You could just use the active state of the GameObject.

Note that for a WebPlayer game, you may still be better using those 3D tutorials - you're going to pay more for the single-use cutscene images than you would to make a 3D animated scene using your existing assets.

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