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Question by nyonge · Dec 27, 2013 at 07:55 PM · randommaterialseffectparticle

Choose a random material for particle effect

Is it possible to select one of multiple random materials for use in a single particle effect? I'm using the new particle system and want to have it look like different types of debris explode from the same point, preferably without making a bunch of different particle effects sitting at the same point in space. Cheers!

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Answer by DoctorMoney · Dec 27, 2013 at 08:07 PM

you would need to generate a random number and then have that number correspond to a certain material.

 var particleNum = Random.Range(1,4); //Generates a number between 1 and 3
 var particleMat1 : Material;
 var particleMat2 : Material;
 var particleMat3 : Material;
 
 
 if (particleNum == 1) {
 
 //set the particle material to particleMat1
 ParticleSystemGameObject.Renderer.Material = particleMat1; //Not sure if that's how
 // you set the material for the particles but that's how you would for objects.
 }
 
 if (particleNum == 2) {
 
 //set the particle material to particleMat2
 ParticleSystemGameObject.Renderer.Material = particleMat2; 
 
 }

That code won't work exactly if you copy and paste it but I hope you get the general idea

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