Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by plsright · Feb 26, 2014 at 10:38 PM · rotationy axis

Following the Y Axis Rotation of another Object

I am new to Unity so forgive me for asking this stupid question, but how do you do it? Here is my code which is clearly not working. I want my one object to follow the rotation of the other but only on the Y axis. I tried to piece together what I could find, but this is sadly all I could come up with on my own:

 var target: Transform;
 
 function Update()
 {
     transform.position.y (target);
 }

Could somebody explain to me how to fix this? Thanks!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Feb 26, 2014 at 10:41 PM 0
Share

You are asking about rotation correct? Assu$$anonymous$$g you've initialized target, and assu$$anonymous$$g the rotation on the other two axes (x and z) is not much, this may work:

 transform.eulerAngles.y = target.eulerAngles.y;

There are some significant issues with using eulerAngles directly for arbitrary rotation.

avatar image plsright · Feb 28, 2014 at 12:49 AM 0
Share

Hmm... it does not seem to do anything, but it was a good attempt.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by BZS · Feb 26, 2014 at 10:52 PM

 var target: Transform;
  
 function Update()
 {
     transform.rotation.y = target.rotation.y;
 }

Try this. I did not test this.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Feb 26, 2014 at 10:57 PM 0
Share

@BZS - Transform.rotation is a Quaternion and you should have an understand of Quaternion math before directly manipulating the x,y,z and w components. You code would likely work in a number of situations, but would fail in others.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character rotation to a specific degree 2 Answers

Convert Object Rotation to X, Y values 1 Answer

How can I rotate WheelCollider around local axis? 0 Answers

How would I go about finding the rotation corrresponding to the force added to the y and z axis of a object? 1 Answer

eulerAngles.y always returns 179.9999 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges