Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by vincysq96 · Feb 11, 2013 at 08:59 PM · destroycubeexplosionhealth

Explosion before destroying

Hi guy, how can I make explode a cube when its "life" is zero? c#

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by LukeAntConroy · Feb 11, 2013 at 09:25 PM

Firstly you need to import the package.

  1. Go to the Assets

  2. Click on import Package Particles.

This is some code I wrote it may be able to help you.

using UnityEngine; using System.Collections;

public class Trap : MonoBehaviour {

 //public ParticleEmitter PE_BlastBomb;
 public ParticleEmitter PE_EnemyExplosionEffect;
 public ParticleEmitter PE_BlastBomb;
 // Use this for initialization
 void Start () 
 {
 
 }
 
 // Update is called once per frame
 void Update () 
 {
     if(Input.GetKeyUp(KeyCode.E))
     {
         FireExplosion();
     }
 }
 public void FireExplosion()
 {
     ParticleEmitter PE_effect = (ParticleEmitter)Instantiate(PE_BlastBomb,transform.position,Quaternion.identity);
     PE_effect.Emit();
     
     Vector3 V3_explosionPos = transform.position;
     Collider[] C_collider = Physics.OverlapSphere(V3_explosionPos,10.0f);
     foreach(Collider C_hit in C_collider)
     {
         if(!C_hit)
         {
             continue;
         }
         if(C_hit.rigidbody)
         {
             C_hit.rigidbody.AddExplosionForce(300.0f,V3_explosionPos,10.0f);
         }
     }
     Destroy(gameObject);
 }

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Grug16 · Feb 11, 2013 at 09:57 PM

The simplest answer, conceptually, is to get a prefab of an explosion (I'm partial to the Detonator package on the asset store) and instantiate it just before destroying the cube.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Creating a Asteroid health script 5 Answers

If health <5 Then Explode 2 Answers

explosion instaniate not destroyed 1 Answer

Can i destroy this cube? Logic?? 1 Answer

Making a Cube Destroy When Touching Another Cube 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges