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Question by Ravi M L · Dec 04, 2012 at 07:09 AM · objectcoordinates

How to put Object in the perticular Location?

I want to place cube using four reference points. The reference points would be Bottom Left = (0,0) bottom Right = (5,0) Top Left = (0,5) Top right = (5,5)

How to put cube corners exactly fits in above mentioned points.

Is it possible in unity to place the Objects using coordinate points ?

Please guide me regarding this..

Sorry for my bad english ..

Thank you in advance.

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avatar image PaulR · Dec 04, 2012 at 01:38 PM 0
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Try something like (pseudo code):

 Vector3 tl=...
 Vector3 tr=...
 Vector3 bl=...
 Vector3 br=...
 
 transform.position = (tl + tr + bl + br) / 4.0f;

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Answer by moghes · Dec 04, 2012 at 01:34 PM

I understand that the cube you want to locate has each side of 5 units. thus you can figure the position of the center of the cube. which is 2.5 for all dimensions.

you must be using transform.position = Vector3(2.5, 2.5, 2.5);

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