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Question by murkertrer · May 06, 2014 at 02:00 PM · mousepositionshootonmousedrag

Vector3 to Float? Trying to accomplish a MouseDrag..

I'm trying to archive to shoot a proyectile based on the Mouse Movement (not related to the world, so no raycasts :(

How can I make it so that my mouse position gets converted into a float_>?? I looked into mousedrag, but frankly i havent gotten it after alot of googling.

         if(Input.GetKey(KeyCode.V)){
         var dragAmount : Vector3;
         
         Debug.Log("Aim and shot");
         
             if(Input.GetMouseButtonDown(0)){
                 firstPosit = Input.mousePosition;
                 }
             if(Input.GetMouseButtonUp(0)){
                 lastPosit = Input.mousePosition;
                 }
         dragAmount = lastPosit-firstPosit;

Convert dragAmount into a float?????????????????????

         Debug.Log( "delta X     : " + lastPosit.x);
         Debug.Log( "delta Y     : " + lastPosit.y);

thanks guys.

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avatar image Jamora · May 06, 2014 at 02:12 PM 0
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If you mean the length of the vector, then you need to start applying some of the trigonometry you've (hopefully) been taught in high-school. Just calculate the distance between the two points on the x-y plane using the pythagorean theorem. That is, the distance between (firstPosit.x,firstPosit.y) and (lastPosit.x, lastPosit.y).

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Answer by AlucardJay · May 06, 2014 at 02:14 PM

You want the distance of the drag?

http://docs.unity3d.com/Documentation/ScriptReference/Vector3.Distance.html

 var dist = Vector3.Distance(lastPosit, firstPosit);

note : this will give you a value in screen pixels when using Input.mousePosition

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avatar image murkertrer · May 06, 2014 at 03:32 PM 0
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Thanks thanksssss <33

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