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Looking for a solution to multiplayer
I've been prototyping a game for almost half a year now and it stands up in single player just fine. It is a classic themed shooter where the player runs through levels shooting up AI enemies in a similar style to DOOM, and the like. I would like to implement some kind of simple multiplayer system in which a player can host a server, and have other players connect to their server.
I'm not knowledgable in multiplayer and networking, so bear with me if I sound ignorant, but I'm not looking for some kind of master server or anything, just peer to peer.
Is there any kind of free service I could achieve this with? Or a way I can achieve this on my own?
Here are some (Downscaled) Screenshots of the game.
Answer by D-Coy · Nov 02, 2017 at 02:27 PM
I recommend this series using Photon Networking https://www.youtube.com/watch?v=AIgwZK151-A
Answer by no_escher · Nov 02, 2017 at 02:30 PM
I know the NetworkManager lets you set up a LAN network, and the NetworkLobbyManager is supposed to let you use multiplayer over the net (I never used the lobby one).
Don't expect something you can set up by just clicking a button or adding a prefab though, you'll have to change your code a bit (check the NetworkManager tutorial I linked).