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Question by kuraikage15 · May 26, 2017 at 04:51 AM · audiosourceaudioclipmultipledynamic

Dynamically assigning audio clips vs having multiple audio source components for each audio clip

I have a requirement where I need to play different sfx for different projectiles shot by the player. I was wondering if it's better to have multiple audio sources on the player object, each holding a certain audio clip or to have a single audio source and dynamically assign the clips and play them when necessary. Or if there is any other better way to do this than the above 2 options, please do let me know. I am open to siggestions.

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