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Question by felixfors · Feb 09, 2013 at 09:08 PM · meshrenderflickeringflicker

Mesh render flicker

Can someone help me with mesh render flicker ? this is what Im working on at the moment http://i.imgur.com/kGSVG8F.jpg and the point is to make the 7 in " 24 / 7 " to flicker, to get that working I need a script that randomly turns of mesh render and then turns it back on agein. It would be amazing if someoen cud give me a helping hand

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avatar image thellama · Feb 09, 2013 at 09:44 PM 0
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Please do a search for these kinds of things before posting a new question, this has been answered hundreds of times before on the forums and the answers site. This is one of many: http://answers.unity3d.com/questions/34739/How-to-make-a-light-flicker.html

avatar image felixfors · Feb 10, 2013 at 02:36 AM 0
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I did search around for it alot but didnt find anything it is becouse I wasnt looking for a light flickiring. what you see in the picture is a mesh with particles-additive shader on to get that glow no lamp

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Answer by Berenger · Feb 09, 2013 at 10:17 PM

Take a look at this and that. Or, you can usea Random.Range to create a random sequence of on/off.

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Answer by felixfors · Feb 10, 2013 at 04:32 AM

 using UnityEngine;
 using System.Collections;
 
 public class Flicker : MonoBehaviour {
     
     public float flickerRate = .3f;
     
     void Start () {
         InvokeRepeating("DoFlicker", .1f, flickerRate);
     }
     
     void DoFlicker()
     {
         int state = Random.Range(0, 2);
         
         if(state == 1)
             transform.renderer.enabled = false;
         else
             transform.renderer.enabled = true;
     }
 }
 


The script is made by Farooq Azam.

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