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Question by Voxel85 · Dec 06, 2012 at 05:20 PM · performanceunity 4

Bad performance with Unity 4

I bought Unity 3.5 with IPhone basic for few weeks ago. Now i am testing the Unity 4 trial. I develop a IPhone-App, with a large model, with the Unity 3.5 Version it run fast. But now i am make the same project with the same model in Unity 4 and the App run very slow. Xcode give me any warnings, like: - Retina 4 Support Missing "Default-568h@2x.png" - iPhone_Sensors.mm ''locationServicesEnabled'I bought Unity 3.5 with IPhone basic for few weeks ago. Now i am testing the Unity 4 trial. I develop a IPhone-App, with a large model, with the Unity 3.5 Version it run fast. But now i am make the same project with the same model in Unity 4 and the App run very slow. Xcode give me any warnings, like: - Retina 4 Support Missing "Default-568h@2x.png" - iPhone_Sensors.mm ''locationServicesEnabled'

I don't understand whats going on. What can i do?

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avatar image Eric5h5 · Jan 13, 2013 at 08:51 AM 0
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Run the profiler and see what it says.

avatar image pstarr · Jan 13, 2013 at 09:02 AM 0
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Assu$$anonymous$$g we have unity pro...

avatar image Eric5h5 · Jan 13, 2013 at 09:11 AM 0
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No, I'm talking about the iOS profiler, which doesn't need Pro. Not the profiler inside Unity.

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Answer by pstarr · Jan 13, 2013 at 07:10 AM

You could always go back to 3.5. I'm seeing the same performance issues with Unity 4 as well. Hopefully they figure it out and get it fixed in the next release.

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