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Question by EmilyJane121 · Apr 22, 2020 at 09:55 AM · animationterrainanimatorcharactercharactercontroller

Animating character around terrain on preprogrammed route without players control

I have been using Unity for a few months for my uni course. Excuse me if this is a very daft question but I wanted to know how you can pre-programme a 'character' to move around the scene. I have made a scene in woodlands, I have my FPS player but I want to add in a fox that I have rigged and added some animations to in Maya. The fox has been pulled into Unity and has the animations set up so that when I change the parameters in the animator I can see the different animations such as walk, idle etc.

The issue I am having is that I want the fox to walk around the scene in a preprogrammed route, making sure the animation always stays grounded to the terrain. I have added a Character Controller to the fox so that at the start of the game, he will sit on the terrain so I want the fox to stay grounded to this whilst it does its route around the scene.

Hope this makes sense, I'm very much a newb with C# so please do explain any code example as much as you can so I can try and understand!! :) thank you for any help you can offer me

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