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Particles colliding inside of a mesh
Hello! I was creating a specter model and wanted to have his arms be made of particles. I was hoping to make the mesh of the arms completely transparent, and have the particle emitter inside of the arm and have the particles collide with the mesh and stay inside of it. I'm hoping to create a ghost sort of effect with its arms, where you can tell it has some sort of form but have that form change. Is there any way to have the particles collide with and stay inside of the transparent mesh?
If I need to reword what I'm trying to ask because it's confusing I can.
Thanks!
I would like to know this too... it would be incredibly useful. I've tried creating a mesh, and adding it to a game object as a mesh collider. The problem that I have is that the particles hit the mesh once, rebound, and then go about thier merry way, ignoring the mesh. In other words, the particles only collide once per mesh.
The specific question here is "How do I make my particles collide more than once with my mesh?" I've searched high and low and experimented for three days now... I don't see a way.
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