Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Next Beat Games · Feb 09, 2013 at 04:38 AM · bugparticle systemshuriken

Particle System Renderer mode is breaking Texture Sheet Animation

It seems like you cant use the Texture Sheet Animation module when Mesh is selected as the Renderer module's render mode.

In other words, when I set the Renderer module's Render Mode to Billboard, my 2x2 texture grid shows up fine. When I select Mesh as the Render Mode however, the particles revert to displaying the whole image (all 4 images in my 2x2 texture grid)

The options for the Texture Sheet Animation are as follows:

 Tiles               X:2      Y:2
 Animation           Whole Sheet
 Frame over Time     0        4
 Cycles              1
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jsunandmax · Feb 09, 2013 at 08:58 AM 1
Share

i just ran into the EXACT same problem, lets hope someone knows how to solve it!

avatar image Next Beat Games · Feb 11, 2013 at 02:00 AM 0
Share

Should I submit this as a bug? Edit: k done.

avatar image jsunandmax · Feb 11, 2013 at 02:22 AM 0
Share

i think so..i spent about an hour trying to get it to work...no dice.

avatar image johanf · Feb 06, 2015 at 02:22 AM 0
Share

Into 2015. Still no go. : /

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Torbach · Jul 11, 2013 at 06:53 PM

This issue was addressed here

http://forum.unity3d.com/threads/116833-Shuriken-the-new-particle-system/page19?p=915023&viewfull=1#post915023

2012, so it's been a while

it would be an unbelievably valuable tool for fantasy spells/melee flashes so as to NOT use a default billboard plane (with it's pivot in the center)

instead a hybrid of geo + sprite for optimization; desperately needed for Mobile

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Particles seem to be "masked" by geometry 0 Answers

Shuriken particle are clipped by Skinned Mesh Renderers? 0 Answers

Set Particle lifetime by distance, not time? 2 Answers

How can I apply gravity to each particle within a 'Gravity Zone' region? 0 Answers

Add collision planes to Shuriken ParticleSystem prefabs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges