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Question by KKS21199 · Feb 09, 2013 at 04:13 AM · animationcameratimer

How do i know if a animation is finished or not ?

Hello, i have a camera animated and i need a Gui to show up when the animation is completed, how do i know if the animation is completed or not, c# here please..

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Answer by Rydrako · Feb 09, 2013 at 04:49 AM

animation.isPlaying

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avatar image KKS21199 · Feb 09, 2013 at 08:42 AM 0
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can you pls say it briely,

 using UnityEngine;
 using System.Collections;
 
 public class Camera1 : $$anonymous$$onoBehaviour {
     public GameObject camera1;
         public GameObject maincamera;
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
           if (animation.IsPlaying = false){
             camera1.SetActive = false;
             maincamera.SetActive = true;
         
     }
     }
 }
 

the camera 1 is the camera which contains animation, the script is in camera 1, so now how can i make it to camera 2

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Answer by DubstepDragon · Feb 09, 2013 at 11:02 AM

You can use the yield command to determine the length of the animation. For example:

JavaScript:

 animation.Play();
 // Wait for the animation to have finished
 yield WaitForSeconds (animation.clip.length);

C#:

 using UnityEngine;
 using System.Collections;
 
 public class example : MonoBehaviour {
     IEnumerator Example() {
         animation.Play();
         yield return new WaitForSeconds(animation.clip.length);
     }
 }

This can be used in an if statement. So if the animation finishes, do whatever you want it to do...

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avatar image KKS21199 · Feb 09, 2013 at 02:34 PM 0
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hello, actually the animation starts to play when the game starts, i have animated a camera, so after the animation has finished how can i switch off it and turn on the main camera

avatar image DubstepDragon · Feb 10, 2013 at 04:21 PM 0
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That, my friend, I remain unknowing of, unless you refer to this: http://www.unity3dstudent.com/2010/12/switching-cameras-at-runtime/ You can use it your way: Have a camera switch to another after the end of an animation - you can use a simple "if" statement. Just ask if you need further assistance, for that is my role.

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