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Question by Marnix · Jan 25, 2012 at 11:33 AM · gameobjectscene-loadingloadlevel

Loading a level and getting all new gameobjects

Is it possible to load a Scene with Application.LoadLevel and get all newly added GameObjects that have been loaded?

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Answer by Lo0NuhtiK · Jan 25, 2012 at 11:56 AM

 var allObjects : GameObject[] ;
  
 function Awake(){
    DontDestroyOnLoad(gameObject) ;
 }
  
 function OnLevelWasLoaded(){
    allObjects = GameObject.FindObjectsOfType(GameObject) ;
    //debugger->
    for(var i : int = 0 ; i < allObjects.length ; i++){
       Debug.Log(allObjects[i].name) ;
    }
  //could also just watch the inspector panel populate instead of looking at debug
 }


Throw that on some object in your scene, do what you do to go to the next level, and that should do the trick.

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avatar image Marnix · Jan 25, 2012 at 12:02 PM 0
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@Lo0Nuhti$$anonymous$$ Thanks, I already knew that I could do it by script, but I am looking for a function in Unity that can tell me exactly what is in the scene.

avatar image syclamoth · Jan 25, 2012 at 12:07 PM 0
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Yeah, I thought of this, but it doesn't take objects that are marked with 'DontDestroyOnLoad' into account. I don't think there is any inbuilt way of doing this. Just out of interest, what are you going to do with the information?

avatar image Marnix · Jan 25, 2012 at 12:12 PM 0
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I am always trying to get the most out of the engine. If there is no way of doing it via the API, I will use the script as you suggested. But initially, I will always try and find a good call in the engine.

avatar image Lo0NuhtiK · Jan 25, 2012 at 12:15 PM 0
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