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Network With Maps
Hello everyone
i was just trying to make MultiplayerGame but i got issue with map
i'm not sure how i can explain it because English is not my main language
but i want to make a "Host System without Map" can send RPC To people who are connected in other map
i mean 1 [Host] Server Just in blank Screen With Some Server Option and the players who connected are inside other map
the problem i get is RPC i got some prefix error
i have no idea what prefix is
i tried to follow This :
http://docs.unity3d.com/Documentation/Components/net-NetworkLevelLoad.html
but it didn't help me a lot, also its in Java xD I Need C# one
i have RedTeam Group = 0; and BlueTeam Group = 1;
at this moment i use the "ServerScript" and "ClientScripts" on one map to send RPC and its fine
but also in any new map i put "ServerScript" and "ClientScripts" and i dont need that
i just need a static ServerScript that include Current Map and NextMap then automatically change the Map [only for connected playersnot include the server] when the Match end
sorry for all this long talking i hope you got my point and u can help me, thanks
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