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Question by FreeTimeDev · Feb 08, 2013 at 03:51 PM · c#childrengetcomponentinchildren

How to correctly use GetComponentInChildren

I have a bunch of nested objects (or will, if I get this to work) that will look like this

XXX -y --z -y -y

I'm trying to run this script (from the top, at XXX) to go through each of the children and turn off their renderer.

 public Component[] ourRenderer;

     if(inRadMenu == false)
     {
         

         ourRenderer = GetComponentInChildren();
             foreach(Renderer renderer in ourRenderer)
             {
                 renderer.enabled = false;    
             }
         return;
     }

However, I keep getting "Cannot implicity convert type 'UnityEngine.Renderer' to `UnityEngine.Component[]'. Is renderer not a component?

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Answer by Dave-Carlile · Feb 08, 2013 at 04:02 PM

GetComponentInChildren returns a single instance. You're trying to assign the result to an array.

Looks like you probably want to use GetComponentsInChildren.

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avatar image FreeTimeDev · Feb 08, 2013 at 04:08 PM 1
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I don't know wether or not I should be upset I needed just an 's', or to be happy you were so quick!

I'll ponder on it, thanks!

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Answer by Kergal · Feb 08, 2013 at 04:29 PM

I would change a couple of things. (but i use C#) . At the moment your your Array is of type component - which is weird (at least to me) . make it Transforms or GameObjects. then in your foreach loop. what do you want ? - you want to go through all the elements( that are now specified as GameObjects or Transforms ) of ourRenderer and turn them off.

so I would go with foreach (GameObject temp in ourRenderer) {

temp.renderer.enabled = false; }

// (or SetActive(false) or something like that)

however , I have not tested my approach and would -just for preference reasons use a regular for loop.

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