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Question by Jrodna4 · Mar 20, 2013 at 11:48 PM · javascriptcollisionjavacollisiondetection

How do you detect if two specific objects are touching.

I am currently making a game in which if the spikes touch the player the player gets destroyed. I looked around other questions and it seemed that people were using code like this:

 function Update () {
     function (OnCollisionStay (collision:Collision)){
         if (collision.collider.tag == "Player"){
             
             Destroy(collision.gameObject);
             };
     };
 };

I was going to apply this script to all the objects that destroy the player. Can I get some help please? I'm very new to this so forgive me if this is incredibly simple.

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avatar image Benproductions1 · Mar 21, 2013 at 03:08 AM 1
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In UnityScript, you can't define a function in a function. The OnCollisionStay is a function defined outside of the Update function

avatar image Jrodna4 · Mar 21, 2013 at 05:28 AM 0
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ok i changed it should this work

 #pragma strict
 function OnCollisionStay (collision:Collision){
         if (collision.collider.tag == "Player"){
             Destroy(collision.gameObject);
             };
     };
 function Start () {
 
 }
 
 function Update () {
 
 }
avatar image Seth-Bergman · Mar 21, 2013 at 06:02 AM 1
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 #pragma strict
 
 function OnCollisionStay(collision:Collision){
     if (collision.collider.tag == "Player"){
 Destroy(collision.gameObject);
     }
 }

just get rid of the semicolons, otherwise looks good

avatar image AlucardJay · Mar 21, 2013 at 07:33 AM 1
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Well that has to be some other part of your code, the example given by Seth is correct. Double-click on the error message in unity, it should open the script and highlight the offending line. $$anonymous$$ake sure all your opening brackets have closing brackets (in the right place), and check your syntax/punctuation, as your previous comments show you are making mistakes there too.

avatar image Seth-Bergman · Mar 21, 2013 at 08:04 AM 1
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please note that the error gives you the EXACT LOCATION of the problem:

alt text

in this picture for example, it would be in the script called $$anonymous$$oveTurn, line 22, the 6th character which is causing the issue...

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Answer by Prabir · Mar 21, 2013 at 07:59 AM

function (OnCollisionStay (collision:Collision)) { if (collision.collider.tag == "Player") {

    Destroy(collision.gameObject);
  }

}

This Should Work, if not you can check the exact line where is the error. Its seems a simple error.

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avatar image AlucardJay · Mar 21, 2013 at 08:02 AM 0
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Please format your code. You can do this by highlighting all your code, then clicking the 10101 button at the top of the edit window.

Watch : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

avatar image AlucardJay · Mar 21, 2013 at 08:03 AM 0
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BTW this is incorrect. Please correct your errors and format your code before you receive negative votes.

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