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item pickup not working after an item is used.
I'm trying to fix this bug, but can't seem to find a solution. Whenever I have an item picked up & in my hotbar, I press 1-6 to instantiate the item into my player's hand, then press Q to equip/use it. For some reason, after I press Q, I am unable to pick up any items.
Here is the code from the hotbar:
//keypress to bring item into player's hand
if (Input.GetKeyDown(KeyCode.Alpha1))
{
if (currentlyEquipped != null)
{
Destroy(currentlyEquipped);
}
//instantiate the item into the player's hand
currentlyEquipped = Instantiate(slot1.GetComponent<InventorySlot>().item.Object, hand.position, hand.rotation, hand);
//destroys collider so the player doesn't slide across the whole damn map
if(currentlyEquipped.GetComponent<Collider>())
{
currentlyEquipped.GetComponent<Collider>().enabled = false;
}
//set int to item selected, so it knows which one to equip
hotItem = 1;
}
//equipping/using the item that's in the player's hand
if (Input.GetKeyDown(KeyCode.Q) && hotItem == 1)
{
slot1.GetComponent<InventorySlot>().UseItem();
Destroy(currentlyEquipped);
item1 = prefab1;
currentlyEquipped = null;
hotItem = 0;
}
If needed, I will gladly post the code from my inventory/item system.
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