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How to Create A Game Like The Sims
I am creating a game like The Sims. I want it to be like ToonTown where you download the game and play with people around the world. I want to be able to make it so you can create a character like The Sims. PLEASE HELP!
What have you Googled and how has it not helped?
Nobody wants to write The Sims for you; that's an extremely complex entity.
Unity already has an official character customization tutorial.
Get at least 2 of your close friends together and get them to commit if you yourself are willing to put in complete dedication to developing such a large scale project. You would need learn to program and model objects in 3d software and that will take time.
This is not a clear and specific question which can be answered
Improve your question by asking an actual specific question. If you have multiple questions, post them as seperate questions.
the best option is to do about 5 projects to learn unity 1st before you have any chance of making something complicated like an online multiplayer network game with models and terrains and houses and player interactions. you sound young, see if you can find some unity network demo things online download to and modify, and follow some unity $$anonymous$$ultiplayer network tutorials
Answer by Graham-Dunnett · Feb 08, 2013 at 10:52 AM
To create a game like The Sims:
a) Find a fantastic game designer. I hear that Will Wright is pretty good.
b) Hire your team. You'd probably need 50-100 people. But start with some really really good guys, a few programmers and as many artists as you can.
c) Produce a vertical slice. That's a complete game level, with all the technical features demonstrated.
d) Get a publisher onboard. Electronic Arts is obviously a good choice. Any publisher will want to see a vertical slice, so you can prove that you have the ability and tools in place to make a game like The Sims.
e) Now go wide. That means replicating your vertical slide, and implementing each of the levels that you discussed with your publisher.
To make it like ToonTown:
f) Package up the standalone in some downloadable installer. Unity uses NSIS so that is a good choice.
g) Implement some user log-in feature, so you know who it is that is playing the game.
h) Purchase servers that can deliver the content, and allow your gamers to find each other.
i) As you are budgeting, please remember that for large projects you will get charged by your hosting company for every GB that gets downloaded. You may want to investigate partnering with a content deliver network provider who specialise in distribution.
j) A great game will need some support/community/forum admin. Hire these people as early as you can, and make sure that they are experts in your game. If you have a beta program, you might find these people from your beta. You want enthusiastic and vocal people.
I think that just about covers things. Obviously there are numerous details, but you can perhaps ask for help on each of them as you encounter them.
Answer by Braden697 · Oct 25, 2017 at 10:10 PM
Thats a tough one. To Create a sim-like game you will definitely need a team like Graham-Dunnet suggested. I would suggest you try another program first, like Game Maker. If you get good at it then you can try the sims on Unity3d. You know what would work. Speakonia might work for the sims talking or speaking at least you need to Change the language to the language sims usually speak. http://download.cnet.com/Speakonia/3000-7239_4-10125328.html hope the link helps you. Although you will probably hear it like a computer's speaking to you.
It will be even harder to have a town like toontown to make happen. So if you want any help from another person thats totally fine. But then you will have to save the game or the town. I suggested to EA to make a couple sims games for us. But they never responded. So either you could try game maker first and then try unity or you can always send a letter to EA Games. But I doubt they would respond to ideas and other stuff. @CrashProductions
Downvote because:
necro post an already answered 4 years old question.
Don't really answer the question, just suggest to not use Unity?!
A lot unrelated chatter with no substance. This is a Q&A site for game developers, not a social platform to chit chat.