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Question by CazicThule · Aug 24, 2013 at 02:31 PM · mobilesavewindowsfilestore

How to save a text file in Windows 8

Here's how I usually save files

 using (StreamWriter writer = new StreamWriter(GetDocumentsPath()+"/"+filename))
 {
     writer.Write("foo");
 }  

But yet again this code doesn't seem to be supported in Windows Phone/8. Does anyone know a way to do this?

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Answer by $$anonymous$$ · Aug 24, 2013 at 03:45 PM

Try this:

 using UnityEngine;
 using System.Collections;
 using System;
 using System.IO;
 using System.Text;
 
 public class TxtSaver : MonoBehaviour {
     
     String path;
     String fileName;
 
     
     // Use this for initialization
     void Start () 
     {        
         fileName = "/MyTxT.txt";//File name
 
     }
     
     // Update is called once per frame
     void Update () 
     {
         path = Application.dataPath + fileName;//Path
         using (FileStream fs = File.Create(path))
         {
             AddText(fs, "Text");//Text content         
         }
         
     }
       private static void AddText(FileStream fs, string value)
       {
         byte[] info = new UTF8Encoding(true).GetBytes(value);
         fs.Write(info, 0, info.Length);
       }
 }
 
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avatar image CazicThule · Aug 24, 2013 at 06:04 PM 0
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This works well for Windows Phone, but gives me the error:

The type or namespace name 'FileStream' does not exist in the namespace 'System.IO' when I try to build for Windows 8 Store

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Answer by zezba9000 · Sep 13, 2013 at 07:15 AM

If you're looking for a plugin that can handle this on Win8 and WP8, iv'e made one you can find here: http://u3d.as/content/reign-studios/reign-win8-wp8-support-/5pH

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Answer by alex107 · Oct 01, 2013 at 08:05 AM

I created a sample that enabled use of storage file, by using events and passing a stream back to the caller. https://www.dropbox.com/s/0thac2x5f36g2cp/IOTest.zip

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