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Unity iPhone is it worth it?
So, I want to get unity iPhone, but for that I need a mac. So I want to know: 1) Is ios publishing free? 2) Is it worth it to buy a mac so I can use Unity iPhone? 3) Is it easy to learn how to use Unity iPhone & its ios development? 4) Where can I fined tutorials to help me with Unity iPhone? 5) Which is better, Unity PC or Unity iPhone?
Thanks for taking time to read and answer my question!!!
The other option for you to consider is Android. If you already have a PC and no iPhone, it's a cheaper starting option than $$anonymous$$ac+iPhone. In either case the Unity license cost is the same.
As to what you can make: you can make way better games for PC and $$anonymous$$ac standalone or even in a browser, just using Unity free edition, than you can for iPhone or Android, simply because of the hardware differences.
$$anonymous$$aking money however...
Answer by Eric5h5 · Jun 29, 2011 at 07:39 AM
1) No, it's $400 for Unity iOS plus $99/year to Apple.
2) Yes. Maybe. Depends.
3) It's Unity, with some iOS input classes.
4) On the internet somewhere, I imagine.
5) Yes.
Eric answered "yes" to question 5, however I think the correct answer is 42.
Indeed, since people with a userid under 42 are not allowed tell jokes, the answer really must be 42.
I very nearly wrote 42 there, in fact. But in the end I went for quoting $$anonymous$$osh. ("They are a dying race. We should let them pass." "Who, the Narn or the Centauri?" "Yes.")
Answer by ina · Jun 29, 2011 at 08:31 AM
to what Eric said
If you have an existing game in Unity and want to easily port it to iOS with minor (if any) changes, then the iOS extension is very useful.
However, if all you want is to make a FPS that works on iOS, I'd suggest going with Unreal Engine. UDK Mobile has basically drag and drop first person shooter creation. Unreal's graphics on iOS seem to look much better than Unity.
Update, due to comments below
Unreal UDK is free for development and educational use. Unity iOS educational licenses with watermark starts at $199.
To release your first iOS game according to license terms, it's $99 for UDK. It's $400 for Unity iOS Basic (splash screen advertises Unity, no plugin support).
Once you make over $50,000 from your game, UDK requires that you pay 25% royalty. Once you make over $100,000 from your game, Unity requires that you purchase a pro license, starting at $1500 per platform. (I've spent $5000 for PC/Mac + Android + iOS)
Verdict: UDK pricing is more friendly to the indie budget, especially if you are an indie starting out. It is actually quite difficult to make over $50,000 as an indie making a game.
(Personal thought: UDK is making most money from the more successful one's, while Unity is making money from indie deveopers who dream big.)
Unreal's graphics on iOS are not better than Unity at all. Also it's slower. The only reason Epic Citadel and Infinity Blade have good graphics is because they had $$anonymous$$ms of highly skilled artists working on them for months. Take those graphics and put them in Unity and they'll look just as good.
Here's some actual evidence, by the way: http://www.madfingergames.com/co$$anonymous$$g-soon
Unreal also promise future awesomeness. For now it's Penelope vs. Epic Citadel.
The $$anonymous$$adfingergames demo looks impressive, but I'm under the impression that they're clai$$anonymous$$g "100% Unity" to get the free cross-PR from Unity/Union. In either case, UD$$anonymous$$ is free, plus has drag and drop support for FPS creation.