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Question by Magmaw · Dec 26, 2019 at 09:57 PM · rigidbodycollidertriggerrigidbody2d

Rigidbody2D alternating between TriggerEnter and TriggerExit?

I have a rigidbody2d with a script attached that has OnTriggerEnter2D and OnTriggerExit2D. They each print a statement when the rigidbody enters or exits a trigger, but for some reason, it switches between them every frame and I don't know why.

Here's a picture of the circle collider touching the ground. [1]: /storage/temp/150505-capture.png

Here is the script:

    void OnTriggerEnter2D(Collider2D collision)
         {
             print("enter");
         }
     
    void OnTriggerExit2D(Collider2D collision)
         {
             print("exit");
         }
capture.png (20.4 kB)
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Answer by xibanya · Dec 30, 2019 at 08:15 PM

Check the tag of the object that's causing the collision, and only take an action if it's the sort of object you're looking for. Example:

 void OnTriggerEnter2D(Collider2D collision)
 {
      if (collision.tag == "Player") Debug.Log("enter");
 }
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