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TUIO in Unity 4.x?
Is there a currently working solution for TUIO input in Unity 4.x? I have Pro, so plugins are OK -- need to interface with a PQLabs touch overlay. I know about uniTUIO from xTUIO, but that seems to be Unity 3.x only. Is there a known process to patch it for 4.x, or an alternative plugin?
I try to develop with Unity3D an interactive fish aquarium for $$anonymous$$icrosoft Pixelsense table (former Surface). After my research I met your Framework "unity3d-TUIO" https://code.google.com/p/unity3d-tuio/ It is important that you can interact with fishes. e.g. you should move the fishes with your fingers (touch) back and forth. Or you should be able to work with real objects with. These objects are marked with a tag that can be read from the PixelSense table. It is important that my application multi-touch capable is. I work with the new version of Unity3D, so with the version 5.2.3. and also with the new .Net version 4.5.
The Framework seemed at first glance not so easy to use.
I do not know whether the Framework would be right for my project?
Which essential classes I need from the framewok for my project?
It is possible to read the tags and to implement the touch gestures with the framework?
Do I need special .DLLs of the Framework?
I mean, the project "unity3d-TUIO" must be compiled so that I can use for my project? or can I just copy the necessary classes in my project and continue to use? I can not find any documentation of classes from the framework. That's why I do not know what classes I need for multi-touch and tangible interaction!
Answer by RyanSpicer · Jun 10, 2013 at 05:42 PM
Answering my own question here, in case anyone else needs this. Via tuio.org, I found https://code.google.com/p/unity3d-tuio/, which is working for my application.
I am trying to use this plugin. It works great in the editor but doesn't recognise any touches once I build and run the application. Have you got this working? If so, any idea what I need to do?
Answer by alekolpz · Sep 12, 2013 at 11:58 PM
I have one problem with tuio and unity, its works fine in the editor , but when I export to pc, tuio do not detect when the finder up
Answer by badbod99 · Oct 25, 2013 at 01:47 PM
Check the GestureConfig.xml file within your built application. That file allows you to switch between the different type of tracking. In the editor GestureConfig_editor.xml is used instead.
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