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Question by Ravenshaw · Feb 12, 2017 at 05:56 PM · cameraisometric

Isometric Camera not rendering correctly

Hi all, I'm making an isometric game with the camera's position (-10, 9.15,-10); Rotation of (30,45,0); size of 16; Near and far-clipping planes of -9.53 and 1062.8.

When i run my game, the map seems to have "clipped off" portions as shown in the picture. Could anyone advise me on how to resolve this? I have tried to adjust the size as well as the near clipping planes but it doesn't seem to work.

Thanksalt text

untitled2.png (49.6 kB)
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avatar image oStaiko · Feb 12, 2017 at 08:13 PM 0
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I was unable to reproduce this on my own... Is it like this in the editor too or just the game view? I cannot think of why it would be cutting off the edges of the plane, but still display the background

avatar image Ravenshaw oStaiko · Feb 12, 2017 at 08:37 PM 0
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Hi, its just in the game view. The plane renders in the editor view correctly.

avatar image oStaiko Ravenshaw · Feb 12, 2017 at 09:04 PM 0
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Does moving the camera left/right alter anything? Slightly increasing the size of the ortho camera?

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