- Home /
Isometric Camera not rendering correctly
Hi all, I'm making an isometric game with the camera's position (-10, 9.15,-10); Rotation of (30,45,0); size of 16; Near and far-clipping planes of -9.53 and 1062.8.
When i run my game, the map seems to have "clipped off" portions as shown in the picture. Could anyone advise me on how to resolve this? I have tried to adjust the size as well as the near clipping planes but it doesn't seem to work.
Thanks
I was unable to reproduce this on my own... Is it like this in the editor too or just the game view? I cannot think of why it would be cutting off the edges of the plane, but still display the background
Hi, its just in the game view. The plane renders in the editor view correctly.
Does moving the camera left/right alter anything? Slightly increasing the size of the ortho camera?
Your answer