- Home /
 
               Question by 
               Bruno-Fludzinski · Feb 06, 2013 at 05:12 PM · 
                gunreloadreloadingshot  
              
 
              Reload after certain amount of shots?
Here is my (machine) gun script:
 var fireRate : float = 0.1;
 var Prefab: Transform;
 private var nextFire = 0.0;
 var speed : float = 50;
 function Update () {
     if(Input.GetKey("mouse 0")&&Time.time > nextFire){
     nextFire = Time.time + fireRate;
     var copy = Instantiate(Prefab,GameObject.Find("spawnPoint").transform.position,transform.rotation);
     copy.rigidbody.velocity = transform.TransformDirection(Vector3.forward * speed);
 
 }
 
 }
and what I want to do is say when I reach 20 shots I have to press r to reload also a box in the corner saying how many shots I have left or how many shots I've taken. Thank you
               Comment
              
 
               
              Simply add in a counter for your ammo.
 public var bullets : int = 20;
 public var maxBullets : int = 20;
 public var reloadTime : float = 1;
 private var reloading : boolean = false;
 
 function Update(){
     if(bullets > 0 && !reloading &&**other conditions**){
         //other stuff
         bullets --   // use up one bullet
     }
     if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.R)){
         Reload();
     }
 }
 function Reload(){
      reloading = true;
      yield WaitForSecond(reloadTime);
      reloading = false;
      bullets = maxBullets;
 }
Sidenote: Ins$$anonymous$$d of transform.TransformDirection(Vector3.forward) you can use transform.forward.
Answer by Loius · Feb 06, 2013 at 05:48 PM
http://docs.unity3d.com/Documentation/ScriptReference/index.html
Look up GUI.Label and Input.GetButtonDown.
Your answer
 
 
             Follow this Question
Related Questions
Reloading A Gun My Way 2 Answers
Gun - Ammo , reloading and UI problem. 1 Answer
Pass a JS Script to C#? 1 Answer
realistic reload system? 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                