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               Question by 
               Wolfshadow · May 07, 2017 at 02:14 AM · 
                c#inputstringif-statementsonmouseover  
              
 
              imeCompositionmode
Hello fellows,
I am using imecompositionmode unity api and I am not sure how to use it. I want to be able to click on a gameobject, then get prompted to enter data until the gameobject is clicked off of. so far I have:
     void OnMouseOver ()
     {
         Debug.Log (PlayerNumber);
 
         if (Input.GetMouseButtonDown (1))
         {
             playerName =( Input.imeCompositionMode = IMECompositionMode.On);
         }
     }
 
               but apparently, imecompositionmode cannot be converted to a string. Anyone know how to use it? Thanks!
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