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Unity Android Movement Problem
Hi. This is a my script:
 var player : Transform;
 var point : Transform;
 
 
 function Update () 
     {
     if (Input.GetButtonDown ("Fire1")) 
         {
 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     var hit : RaycastHit;
 if (Physics.Raycast (ray, hit)) {
 Instantiate (punkt, hit.point, transform.rotation);
 player.LookAt(point);
         }
     }
     }
 
               My problem is that: Where is mouse must create a point. Player look at point but point create in the given transform. Please help!
Thanks in advance;)
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