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Question by mineus64 · Aug 15, 2013 at 05:06 PM · errordebugvehicle

Vehicle Script Help

I have the following C# script that I am using to allow a player to enter and exit a vehicle, and fire the vehicle's weapon whilst they are in the vehicle. However, I keep getting the following error code in the Console: Assets/Scripts/Vehicle.cs(5,40): error CS0119: Expression denotes a 'type', where a 'variable', 'value' or 'method group' was expected.

 using UnityEngine;
 using System.Collections;
 public class Vehicle : MonoBehaviour {
     public float bulletSpeed = 10.0F;
     public GameObject projectile = Rigidbody;
     public float getInRange = 6.0F;
     public Camera VehicleCamera;
     public GameObject Player;
     private bool InVehicle;
     private bool VehicleControl;
       public float Speed = 80.0F;
      public float RotationSpeed = 100.0F;
     public Transform _Player;
     private float Distance;
     public Transform _Vehicle;
     private Vector3 VehiclePos;
     void Start()
     {
         VehicleCamera.gameObject.SetActive(false);
     }
     void Update()
     {
         Distance = Vector3.Distance(_Player.position, transform.position);
         if(Distance < 6)
         {
         if(Input.GetKeyDown(KeyCode.Tab))
         {
             InVehicle = true;
         }
         }
         else if(InVehicle)
         {
         if(Input.GetKeyDown(KeyCode.Tab))
         {
             InVehicle = false;
             VehiclePos = new Vector3(_Vehicle.transform.position.x + 5, _Vehicle.transform.position.y, _Vehicle.transform.position.z);
             _Player.transform.position = VehiclePos;
         }
         }
         if(InVehicle)
         {
             VehicleCamera.gameObject.SetActive(true);
             Player.gameObject.SetActive(false);
             VehicleControl = true;
             if (Input.GetKeyDown(KeyCode.Return)) {
                 var clone = Rigidbody;
                 clone = Instantiate(projectile, transform.position, transform.rotation);
                 clone.velocity = transform.TransformDirection (Vector3.forward * bulletSpeed);
             }
         }
         else
         {
             VehicleCamera.gameObject.SetActive(false);
             Player.gameObject.SetActive(true);
             VehicleControl = false;
         }
         if(VehicleControl)
         {
         float tr = Input.GetAxis("Vertical") * Speed;
         float rot = Input.GetAxis("Horizontal") * RotationSpeed;
         tr *= Time.deltaTime;
         rot *= Time.deltaTime;
         transform.Translate(0, 0, tr);
         transform.Rotate(0, rot, 0);
         }
     }
     void OnGUI()
     {    if(InVehicle == false)
         {
         if(Distance < getInRange)
         {
             GUILayout.Label("Press TAB");
         }
         }
     }
     
 }
 
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Answer by jacobschellenberg · Aug 15, 2013 at 07:56 PM

I'm going to say this is your problem. You can't set a Rigidbody to a Gameobject.

 public GameObject projectile = Rigidbody;

If you're trying to assign the current GameObject Rigidbody to projectile, than you want:

 public Rigidbody projectile = gameObject.rigidbody;

unless you want to assign the current Rigidbody GameObject to projectile, then you want this:

 public GameObject projectile = rigidbody.gameObject;


Based upon the way you're trying to Instantiate projectile, I'm assuming you want:

 public GameObject projectile;

Then assign a prefab via the Inspector.

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