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Question by charnew · Feb 05, 2012 at 04:11 AM · instantiatedestroyparentchild

Destroy the child instantiated object

i instantiated then made it a child so its position goes with the parent, but i wanted to destroy it when the parent and child collides with another object

here is my script,

var liquid : ParticleEmitter; var fluidflow : GameObject; var shaker : GameObject;

function OnCollisionEnter(theCollision : Collision){

if(theCollision.gameObject.name == "Cube") { water = Instantiate(liquid, fluidflow.transform.position, transform.rotation); water.transform.parent = transform; } else if(theCollision.gameObject.name == "Cube3") { Destroy(); } }

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Answer by Berenger · Feb 05, 2012 at 05:54 AM

You need to call Destroy( gameObject ), with gameObject as parameters. The seems ok.

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