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Question by jjplay175 · Dec 26, 2014 at 12:25 AM · texturequalityrig

Same model, Lower quality? *With rig*

So I used the same model and added a rig to it, imported it into unity and the texture is terrible?

One on left has skeleton, one on right doesn't http://puu.sh/dJrQZ/8c82ec4014.j

But here is the thing, look at the poly count of both alt text

Exactly the same... How can I get the quality back into my new texture?

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avatar image StrikeMasterz · Dec 26, 2014 at 05:11 AM 0
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Unity automaticall assigns a texture to a imported file, as well as mesh optimisation ect. I would recomend that you disable these settings in the inspector and see if this fixes the issue.

avatar image jjplay175 · Dec 26, 2014 at 08:14 PM 0
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They both have the same texture file if that is what you mean

Smooth

alt text

Rigged - Not smooth

alt text

Is there a setting in there that I need to change?

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Answer by jjplay175 · Dec 26, 2014 at 08:21 PM

Thanks for the helping me figure the issue out tanoshimi but the problem was actually solved by putting the normals onto calculate instead of import, I gave you a +1 but will mark this answer to help people in the future

alt text

If you get Unity to calculate it then Unity will make low poly objects smooth :) Thanks everyone

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avatar image tanoshimi · Dec 26, 2014 at 08:37 PM 0
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If you set it to calculate, the degree of "smoothness" will depend on the value of the smoothing angle slider. Set it to 0 and it won't be smooth...

avatar image jjplay175 · Dec 27, 2014 at 09:02 AM 0
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Yeh that is true, I understand that the smoothing angle will deter$$anonymous$$e how smooth it is and that is why I circled it

None the less, if you import something and it isn't smooth then this is the correct way to solve it

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Answer by tanoshimi · Dec 26, 2014 at 07:40 AM

Looks like you haven't imported the normals from your model: set Normals to Import here:

alt text

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avatar image jjplay175 · Dec 26, 2014 at 08:11 PM 0
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Already checked the import settings, both are exactly the same alt text alt text

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