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Question by
chocolate1 · Feb 06, 2014 at 12:44 PM ·
assetruntimepreview
Asset preview at runtime
Hello all,
Im working on a asset "previewer" to put the asserts dinamically into the scene. I want a preview of the prefabs at runtime, to show it as a Texture into my app. Do you know how can i do it? (I saw that is possible with EditorUtility.GetAssetPreview(object), but is not working at runtime).
Thanks in advance
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