Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Creamzsoda · Sep 25, 2011 at 12:30 AM · 2dcharactercontrollercharactermotor

Character moving on x : hits non-perpendicular collider : starts sliding on z?

So I'm using the Character Motor script and Character Controller component. I'm making a 2D platformer so the player is only allowed to move on x and y.

The problem is if there are any collide-able objects in the players path that aren't perfectly perpendicular and the player continues to try to push themselves into them, the player starts sliding on z until they've moved enough to get around it.

I went into the characterMotor and changed the controller.Move calls so that any Vector3's .z = 0 and while that prevented player inputs on z, the sliding problem still happened.

I then tried a hacky route and just had a update / fixedupdate script with transform.position.z = 0 and now the player thinks they're the juggernaut and plows through the colliders.

Any ideas? : /

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image timberland8989 · Sep 25, 2011 at 03:32 AM 0
Share

Thanks for co$$anonymous$$g our timberland online store! Just enjoy yourself here! As a developping company, timberland boots always can give us some surprise .I belive timberland shoes Sale can make your feet more comfortable, make your life more stylish!If you want to have a try ,just click here: discount timberland boots Free delivery

timberland

timberland boot

timberland shops

timberland 2011

discount timberland

wholesale timberland

timberland chaussures

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Creamzsoda · Sep 25, 2011 at 12:56 AM

Well for now, using CharacterController.Move to reset z seems to work. There's a tiny bit of jitter and I'd rather not do it this way if possible, but it works for the moment. I'd still like to know if anyone has a better solution.

 private var controller : CharacterController;
 
 function Awake () {
     controller = GetComponent(CharacterController);
 }
 
 function Update() {
 
 if(transform.position.z > 0 || transform.position.z < 0){
      controller.Move(Vector3(0,0,(transform.position.z * -1)));
 }
 
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Best way to check collisions in a 2D Game? 0 Answers

Button Input not working? 2 Answers

Editing Character Motor 2 Answers

2D Simple movement script (JS) 0 Answers

C# from Unity to Unity iPhone 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges