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Rigidbody changing Gravity in Code?
Hello!
I have a little problem with Unity and Changing the Gravity...
Normally, something like Physics.gravity = new Vector3(X,X,X)
should change the Gravity, in the Physics-Settings i can see the new Gravity, but none of the Rigidbodies react to that change... If i deactivate and reactivate "use Gravity" by hand, it reacts, but even by doing so in the code nothing happens...
what am I doing wrong?
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