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Question by sdgd · Feb 04, 2013 at 08:06 AM · c#meshfollowfindcloth

how to find existing cloth position?

  1. I created a cloth witch works exactly as I wanted and made it prefab

  2. but I want to attach script to it that when it stops I know it's possition

  3. so how do I know last mesh position? this reads only 1. position

I've followed This and (This But I don't want to create new cloth/mesh whatever) I want to follow existing one

I'm trying with:

 using UnityEngine;
 using System.Collections;
 [System.Serializable]
 
 public class Dirt : MonoBehaviour {
     public InteractiveCloth InterCloth ;
     public Vector3[] verticals ;
     
     void Update (){
         verticals = InterCloth.mesh.vertices ;
     }
 }

and I can drag interactive cloth from editor in to the slot but it seems it only reeds the beginning of mesh

and where could I find script:

inspecter window dubble click in Object to follow?

as it seems that it follows the Game Object correctly and not transform.position of object

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Answer by sdgd · Feb 04, 2013 at 01:53 PM

oh crap I must not follow mesh but InteractiveCloth

 using UnityEngine;
 using System.Collections;
 [System.Serializable]
 
 public class Dirt : MonoBehaviour {
     public InteractiveCloth InterCloth ;
     
     public Vector3[] verticals ;
     void Update(){
         verticals = InterCloth.vertices ;
     }
 }


this works

this is constantly updated

seems that mesh verticals are local and this is global

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