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How to disable frustum culling completely?
Hi Dev, Is there a way to disable frustum culling completely in unity? I have been searching for this for a while and couldn't get any useful solution. I have seen hacky solutions like increasing the bounds of meshes so that engine thinks that the object is present in the view frustum, which doesn't work for me...
Any help would be appreciated. Thanks!,Hi Devs, I have a requirement where I need to disable frustum culling completely in a unity build. Please help me out with possible options. Here is what I have found so far 1. Increase the bounds of the meshes programmatically so that the engine thinks the mesh is present in view frustum - This is a hacky solution that doesn't work for me.
Is there a way to direct the engine to disable culling altogether?
Any help would be appreciated. Thanks!
I haven't tested this but try to play with Camera.cullingMatrix (https://docs.unity3d.com/ScriptReference/Camera-cullingMatrix.html).. also check this https://answers.unity.com/questions/36446/disable-frustum-culling.html answer by GlitchEnzo2 and HeshamAkmal.
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