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Question by aldian · Feb 03, 2013 at 04:35 PM · terraingenerationperlin noiseruntime-generation

Terrain help

Hi ive been reading up on perlin noise and understand the basics. However what i dont know is how to implement it into terrain generation at runtime. Ive tried the wiki's version but it just gives errors and wont work. Ive also looked at many forums and anwser posts but cant find anything, help?

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avatar image AlucardJay · Feb 04, 2013 at 06:45 AM 0
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must be something to do with SetHeights : http://docs.unity3d.com/Documentation/ScriptReference/TerrainData.html . Just reading the wiki script that's all it does, creates a 2 dimensional array of floats, populates that with returned perlin data, then assigns that array to the terrain with SetHeights .

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