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Model's wrist bending looks terrible in unity.
Hello! I'm currently having issues with the wrist of my character.
Here it is in blender
As you can see, it rotates splendid and has no issues for the most part.
Here it is in unity...
What is causing this stark difference?
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I am unable to find anything about this, which is unfortunate
With only thoses screenshots, I can't really tell you what's wrong with the model for this to happen. I know that Blender and Unity don't share the same axis orientation, and that sometimes leads to mishaps, but in this case I think that there's something wrong with either the model's skinning or rig.