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Question by Random username · Feb 03, 2013 at 07:57 AM · texturetiling

Repeat texture instead of scaling

Hey. I'm not very knowledgable about textures so I apologize if this is very simple.

What I want is to have a plane with a tileable texture, and when I scale this plane for the texture to just repeat instead of scaling itself to fit the plane.

I want the same thing as was asked in this thread: http://answers.unity3d.com/questions/126206/auto-tile-texture.html But I don't understand how to use the answer given there, and I would also like the texture changes to be visible in the editor and not only at runtime.

Thanks for your time.

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Answer by PedramAUS · Feb 03, 2013 at 08:38 AM

By using Material.mainTextureScale you can tweak tiling values.

 transform.renderer.material.mainTextureScale = new Vector2(XScale , YScale );

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avatar image Random username · Feb 03, 2013 at 09:16 AM 0
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That works very nicely, thanks. Is there any way to make that code run in the viewport as well as during the game so I can see the textures as they would appear while editing?

avatar image Viitorcloud Random username · Mar 18, 2019 at 09:27 AM 0
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$$anonymous$$ay be I am too late for answering this but, by using

ExecuteInEdit$$anonymous$$ode you can execute this script in edit mode.

avatar image PedramAUS · Feb 03, 2013 at 09:30 AM 1
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If you select the gameobject, the material component of the object has got the x and y tiling values that you can modify.

avatar image Random username · Feb 03, 2013 at 09:41 AM 0
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This changes tiling for all the objects with the same material, but no worries. It's fine if it only works at run time, I'll just have to get used to distorted textures in the view port :P

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