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Question by GC1983 · Jan 20, 2013 at 08:13 PM · mayaimporting

Maya To Unity

Hello hello!

So, I have been digging into Maya and have created my first fully modeled, rigged, and animated character. The character works nicely within Maya. I created an idle and run cycle. When I imported it into Unity, the mesh was all mangled. The vertices were all over the place making him look like a jagged mass.

Does anyone know why this is happening?

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avatar image Julien-Lynge · Jan 20, 2013 at 08:19 PM 0
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A picture is worth a thousand words - can you include screenshots in $$anonymous$$aya and in Unity? How are you exporting/saving from $$anonymous$$aya - as a .mb file or .fbx? What version of $$anonymous$$aya are you using?

avatar image GC1983 · Jan 20, 2013 at 09:41 PM 0
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 photo Alien$$anonymous$$aya_zps5d4a17f4.png

 photo AlienUnity_zps129250d8.png

I saved them to .ma in $$anonymous$$aya, but I converted them to .fbx before I imported them to Unity. Im using $$anonymous$$aya 2013.

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Answer by Paulius-Liekis · Jan 21, 2013 at 10:28 AM

Try setting bone-per-vertex to 4 (although it looks too mangled to be that...). You can find it in Quality settings or under SkinnedMeshRenderer.

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