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Question by
Mïglu · Feb 03, 2013 at 01:56 AM ·
meshnormalstrianglesinterpolation
Finding ∇∆
What is the best way to find adjacent triangles on a mesh, so that their normals could be used to create interpolated normals?
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Best Answer
Answer by robertbu · Feb 03, 2013 at 02:13 PM
This post: "Lower-level way to find NEARBY TRIANGLES on the mesh" explores the question. Their conclusion seem to be that it was a choice between brute force and building an Octree.
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