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Question by UnityFan18 · Jul 06, 2016 at 08:44 PM · cameramodelcamera rotate

Weird Camera Angle when Trying to Attach Camera to Head Bone

Hello,

I am trying to add a first person camera to the "Ethan" character's model. So, I made the first person camera a parent to Ethan head in his skeleton. After doing that, whenever I would play the scene, the camera was either slanted up way too high or rotated upside down. After that happened, I tried to fix the transform of the camera, and the camera preview looked good. However, when I would play the scene it continues to appear extremely slanted or rotated upside down no matter what I do. I have tried to research this, and I have not found any answers to this. What am I doing wrong here? How can I get the camera to properly aligned when I play the scene?

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avatar image Cherno · Jul 06, 2016 at 09:39 PM 1
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Do you use any kind of HeadLookControllers? Is the camera roated via script or animation in any way (save for the bone rotation)? Could the bone's pivot orientation / base rotation be the problem?

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Answer by bunnii4 · Jul 09, 2016 at 02:33 PM

change the transform of the prefab in your projects.

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