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Weird Camera Angle when Trying to Attach Camera to Head Bone
Hello,
I am trying to add a first person camera to the "Ethan" character's model. So, I made the first person camera a parent to Ethan head in his skeleton. After doing that, whenever I would play the scene, the camera was either slanted up way too high or rotated upside down. After that happened, I tried to fix the transform of the camera, and the camera preview looked good. However, when I would play the scene it continues to appear extremely slanted or rotated upside down no matter what I do. I have tried to research this, and I have not found any answers to this. What am I doing wrong here? How can I get the camera to properly aligned when I play the scene?
Do you use any kind of HeadLookControllers? Is the camera roated via script or animation in any way (save for the bone rotation)? Could the bone's pivot orientation / base rotation be the problem?
Answer by bunnii4 · Jul 09, 2016 at 02:33 PM
change the transform of the prefab in your projects.
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