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Question by tejasrj · Jun 13, 2015 at 07:16 PM · playerprefs

PlayerPrefs.GetInt before game stop play

can we update PlayerPrefs.GetInt during running game

i am trying to make life apple if apple is >= 1 then save me button to work but player pref is not working

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avatar image tejasrj · Jun 13, 2015 at 05:29 PM 0
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here is my script

public class AppleCount : $$anonymous$$onoBehaviour { //
public static int apple ; public static int Subapple ;

 Text text;






 void Start () {
     text = GetComponent<Text>();
     apple = PlayerPrefs.GetInt("apple");
 }


 void Awake () {
     

     text = GetComponent<Text>();
 }



 void Update () {
     PlayerPrefs.Save();
     text.text = "Apple :  " + apple ;
 }



 public void Increaseapple (int amount)
 {
     //Subapple += amount;
     //PlayerPrefs.GetInt ("apple") -= appleValue;


     apple += amount;
     Subapple += apple;

     Save ();
 
 }


 void Save()
 {
     PlayerPrefs.SetInt ("apple" ,apple );
     PlayerPrefs.SetInt ("Subapple", Subapple);
     //PlayerPrefs.Save();
     //PlayerPrefs.Save();
 }

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