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Do Dynamic Batching before Light pass.
I have a scene that has lots of objects that are batched into a single drawcall. but if I add a point light the light creates an additional draw call for each object before they are batched together. so I get 1 draw call for the batched object + 600 draw calls for each pre batched object's light pass.
Is it possible to have the Dynamic batching run before the light pass so that I get 1 draw call for the batched objects and 1 draw call for the light pass on that single object?
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              koobas.hobune.stream
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