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Question by
redteardrop · Sep 18, 2012 at 01:56 PM ·
shadertexturesalpha
layered texture with seperate alpha?
I have an object that needs a base texture then add a second texture that I could use different alpha maps on through script. In my picture sample I have 4 BW alpha maps and 2 color texture maps to use. How could I do this or are there any samples?
thanks
sample.gif
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Comment
as long as I could do it in script I would be ok with using a png with the alpha already in it as each of the extra top layers
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